using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice.Units;

namespace SolanumSolstice.Units.Weapons
{
    public class Shotgun : Weapon
    {
        public Shotgun(ContentManager content)
            : base(content)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Weap\\weap_shotgun_sheet");
            attackPower = 13;
            recoveryTime = 7;
            attackRadius = 100.0f;
            weaponSound = "shotgun";
        }
    }
}
